What Defiles a Person

What Defiles a Person

 (Bible Overview #30 of 72)

One Main Truth: Sin Begins in the Heart

New to GameLife 123 Bible Discovery?  Click here to see lesson essentials & how to use the “Three Thirds Method.” 

1 GAME: Gator Gorge

Game / Bible / Life Connection:  

  1. Divide the Players into two teams behind the starting line.
  2. Make the finish line only half a meter in front of the starting line.
  3. Explain to the Players the small space between the two lines is “Gator Gorge” and Players must fully jump over the finish line to make it safely across. Any Player that does not fully make the jump is out and must sit down well behind the starting line off to the side.
  4. After each successful jump, have the Players go back to the starting line and then move the finish line 25 centimeters further away to make “Gator Gorge” wider. Repeat this step until the end.
  5. The winning team is the one with the last 3 team members making the jump.
     To Use GameLife with your Family at Home using Online “FamilyLife Games”  or with your Children’s Ministry during a lockdown using “Online-Zoom-Games”

2 BIBLE DISCOVERIES: Gospel & Truth - Mark 7:14-23

 Game / Bible / Life Connection:    

 

 

 

 

3 LIFE CONNECTIONS

  Game / Bible / Life Connection:    

Memory Verse:   For from within, out of the heart of man, come evil thoughts, sexual immorality, theft, murder, adultery, coveting, wickedness, deceit, sensuality, envy, slander, pride, foolishness. All these evil things come from within, and they defile a person.”  Mark 7:21-23

Leader, ask God to connect to the children’s minds, the children’s hearts, and in the prayer to connect to the children’s soul.

1. Game 

 

2. Bible

3. Life
Jesus, help me to be holy in every area of my life. Please give me courage to obey and share this truth.  Amen.

4. Worship Song
Ask the children what is their favorite worship song and then sing several worship songs with hand-motions
(click here for worship songs “GameLife Strong & Powerful Worship Motions”)

5. Reinforcement 
Use local resources and common objects.
(Optional)

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